Central Events

Paper Presentation


Here is an amazing opportunity to showcase your ideas on an unique and massive platform in the form of well integrated and intriguing presentation. It strives to explore the inquisitiveness of young minds by giving their incredulous ideas a definitive direction.


 Mail address for sending abstract and full paper (soft copy): anveshana@sasi.ac.in
• Subject line for E-mail:
• Deadline for abstract submission: 15-02-2019.
• The shortlisted candidates would be informed personally either through phone/e-mail by 19th February and will have to present their paper during Anveshana in front of a panel of judges.
• The shortlisted candidates will have to register for event participation at www.sasi.ac.in.

Rules and Regulations

• The paper should strictly follow standard IEEE two-column format (The format can be downloaded from the internet).
• The paper should be in PDF format, readable in Adobe acrobat reader.
• A team can consist of a maximum of 2 members.
• Paper should contain maximum of EIGHT pages.
• Citing the references is mandatory.
• Only participants who qualify in the preliminary abstract submission round shall be eligible for the final presentation.
• Presentation should be less than SEVEN minutes.
• Qualified candidates are required to bring along with them one soft copy (preferably in a pen drive) andhard copy of the technical paper on the day of the event.
• The decision of the judges and event head shall final and binding on all.

Topics Not Limited To


 Advanced VLSI Technologies
 Adaptive Signal Processing
 Free Space Optical Communication
 Micro-wave (wireless) Communication through VSAT Networks
 Speech, Image & Data Processing
 Micro Fuel Cells
 Any other emerging topic


 Power System Automation and Protection
 Smart Grid
 Power Electronics and Drives
 Power Quality and Reliability
 HVDC and FACTS Devices
 Hybrid Energy Systems
 Energy Auditing and Conservation
 Fuzzy Logic and Neural Networks
 Power System Deregulation
 Control Engineering
 Any other emerging topic


 Cloud Computing
 Big Data Analytics
 Mobile Apps
 Firewall & Routers
 Open Source Technologies
 Internet of Things
 Any other emerging areas


 Artificial Intelligence
 Cluster Computing
 Android Mobile Applications
 Security in Cloud Computing
 Machine Learning
 Network Security
 Any other emerging areas


 Robotics
 Avionics
 Nanotechnology
 Advanced Materials
 Alternative Energy Sources
 Finite Element Analysis
 Any other emerging areas


 Robotics
 Avionics
 Nanotechnology
 Advanced Materials
 Alternative Energy Sources
 Finite Element Analysis
 Any other emerging areas



Can’t contain yourself with your knowledge of science and technology? Come and show all your craziness about science and justify your love for technology and gadgets in this largest and most awaited quiz of Anveshana 2019. Even if you don't make it to the finals, worry not! Exciting audience prizes up for grabs during the course of the finals!

Preliminary Round:

Written Test will be conducted to select the best 10 Teams from the registered teams.

Round 1: Objective Round

 Each team will be asked 3 questions (Objective questions with 4 options).
 Question will not be passed.
 10 marks will be awarded for the correct answer. No negative marking.
 Time limit to answer each question is only 30 seconds.
 Team discussion is allowed.

Round 2: Grand Slam Round

 Each team has a chance to attempt 5 questions with increasing difficulty.
 If the team fails to answer any question they will not have a chance to attempt next question (to reach 5th question all the four should be correctly answered).
 Marks will be awarded based on the difficulty level.
 1st question-5 marks, 2nd-10 marks, 3rd- 15 marks, 4th -20 marks, 5th -25 marks.
 Time limit to answer each question is only 30 seconds.
 Team discussion is allowed.

Round 3: Rapid Fire Round

 Each team can select a subject in list given.
 Subject selection priority will be based on marks scored in the first two rounds.
 Each team will answer 10 technical questions within 2 minutes time and the questions are non-objective type.
 10 marks for the correct answer and 5 negative marks for the wrong answer.
 Team discussion is allowed.
 If a team cannot answer the question, they can pass for the next question.
 The question will not be forwarded to the next team.
 The unanswered questions will be repeated within the time limit.

Note: - Top 5 teams are eligible to participate in next rounds

Round 4:Audio-visual round

 Teams will be given audio/visual clips.
 Each team will get 2 questions.
 10 marks for the correct answer and 5 marks for the wrong answer.
 Time limit to answer each question is only 30 seconds.
 No passing to the next team.

Round 5: JACKPOT round

 Each team will get 5 clues and they have to find out the answer from those clues.
 If they answered in first clue, they will get 25 marks. If they take more clues to answer then they will get the remaining points after deducting 5 marks per clue.
 Each team will get one question only. No passing.


The decision of the quiz-master will be final and will not be subjected to any change.In case of any tie in the final round, 3 more questions will be asked to each team to decide the winner.

Rules and Regulations

• Maximum of 3 persons per team
• Send team details (Names of the Team Members, College Name, Branch, Phone
Number) to anveshana@sasi.ac.in
• Mention subject as technical quiz along with branch.
• Registration fee is 100/- per head.
• Spot registration is available.



Posters are a key component of communicating your work and an important element in a successful scientific career. Posters, while delivering the same high-quality work, offer a different medium from either oral presentations or published papers, and should be treated accordingly. Posters should be considered a snapshot of your work intended to engage colleagues in a dialog about the work, or, if you are not present, to be a summary that will encourage the reader to want to learn more. Many a lifelong collaborations have begun in front of a poster boards.

Poster Presentation Rules

 The event consists of 2 Rounds which include Online Submission & Onsite Presentation.
 Online Submission Round ends on 15th Feb, 2019 by which the abstract and the full poster have to be mailed to anveshana@sasi.ac.in
 Top 20 posters will be selected for the final Onsite Presentation Round.
 Selected candidates list will be displayed in the website on 19th Feb, 2019 and will be intimated through mail.
 Registration fee per head is Rs.100/-. The amount has to be paid on the day of the event.

Online Submission Rules

 A team can comprise a maximum of 3members.
 Submissions should be in the IEEE Format.
 The abstract of the poster should be mailed to the respective Mail IDs mentioned before 15th Feb, 2019.
 The mail should be sent with the subject as "Poster Presentation-Branch-Topic Name" eg: Poster Presentation-ME-CFD.

Onsite Presentation Rules

 Selected participants have to display their posters in person during the Presentation.
 The size of poster 40" height x 60" width is appreciable.
 The poster need not necessarily have to fill the entire working area.
 The technical panel will question the participants and judge the submissions on several criteria.
 The decision of the judges and staff in-charges will be final.



It is an endeavour to foster and enhance the culture of scientific inquiry and its relevance in real world applications and underline the strong connection among student community.

Rules and Regulations

• Each project batch should consist of min. of 2 and max. of 5 members
• Participants should mail their two page Abstract/Proposal to anveshana@sasi.ac.in on or before 15th Feb, 2019 in “.doc” format only.
• The selected candidates will be informed via email on 19th Feb, 2019.
• The abstract should include the idea/proposed method, block diagram and experimental results.
• Soft copy and two sets of hard copy of the project should be submitted on the day of presentation.
• The first page should contain the following:
• Title of the project.
• Names of the team members and Institute Details.
• Contact numbers and e-mail IDs.
• The last page may include a list of references/websites, books, journals.
• The competition is open to only undergraduate and diploma students.
• Members should have a valid student ID card of their college/university.
• A team member can participate in only one project presentation.

Treasure Hunt

Rules & Regulations

• A team comprises of maximum 4 members. ID card is mandatory for each individual
• Each team has to announce a leader at the time of registration.
• Wallets, mobile phones and all the other devices of communication or IT devices will be taken away from the participants. You must rely on your team members only.
• There is a time limit of 2 hrs for all the competing teams to find the treasure
• Decision of the judges will be final and will not be subjected to any further discussions.

Short Film

Registration Process:

• There is no limit for number of team members.
• Send team details (Name of the Short Film, College Name, Branch, Phone Number) to anveshana@sasi.ac.in
• Mention subject line for E-mail:
• Registration fee is 100/- per team.

Rules and Regulations for Short Film

• The participating films should be of a maximum duration of 15 minutes and Minimum 10 Minutes.
• All films are expected to have a "social" message.
• Films can be in either color or black and white.
• Students should produce a bonafide certificate from their educational institution.
• Participating films should be sent as DVD or mail.
• The subtitles must be in English.
• Short film should not suppose or oppose any politician or celebrity.
• Short film should not be uploaded into YOUTUBE or any SOCIAL NETWORK SITES.
• Any one of the actors in the short film must be present at the time of contest.



It goes about as a magnificent space for trade of thoughts and coordinated efforts. Bring the business visionary out of you, contend and move yourself in this most sentenced for ANVESHANA 2019.

No of participants or Team size: Maximum 3members per team


• Prototype or model assembled physically isn't permitted aside from ppt.
• No time restrain per group, yet in the event that occasion is coming up short on time, then time limitations will be specified upon the arrival of occasion.
• Organizers’ decision stands the last one.
• If the thought appeared to be worth for the wander then just you will be worked together, if not then no issues are acknowledged from our side.
• Non-compliance with the rules or guidelines specified by coordinators prompts preclusion of entire group.
• No duty will be agreed with from our stance in the event that you haven't perused or aren't mindful of any of directions or rules in regards to the occasion.
• If the number of registrations will not meet the criteria, then event may be cancelled.

Judging Criteria

The wander jury individuals asses the thought with various properties or criteria like
• Presentation
• Feasibility
• Social impact
• Advancement.

Blind Fold


In this game, we place boxes. The person who plays this game, he will jump from one box to another box until the last box is reached. Here, the person who plays the game is guided by his friend because the player eyes are tied by a thick cloth. Most of the boxes contain the materials inside them who can support the weight of the player. Some of the boxes are empty. When the player jumps on it, he will fall down and lose the game. [The director guesses and guides his friend]

Rules of the game:

• Only two persons are allowed for the game.
• One is a director who guides the player and the other is a follower who follows the direction
• Only the words, “left”, ”right”, ”front” and ”back” are used.
• Avoid the claps and the echo sounds.
• The player doesn’t place his hands on his face

Crazy Rocket


Take your first big step to propel yourself into the world of aerodynamics! Water Rocket is a mechanical event that involves the fabrication of a rocket whose fuel/thrust for flight is obtained by the use of water that is expelled at a large air pressure. It is an example of Newton's third law of motion. The pre requisites for such an event would be a basic knowledge of fabrication, materials and physical calculations involving thrust, air pressure, etc. The event tests a couple of aspects of the Rocket’s flight. These include range, time of flight and accuracy of the launching mechanism.


• The rocket and its components must be handmade provided by organizers. No readymade rocket is allowed.
• The rocket body should be made only with plastic bottles of aerated soft drinks of maximum capacity 2.5L and should be free of any fabrication failures or dents caused by heat exposure. More than one bottle can be used but the total volume must be less than 2.5L.
• Each participate will be provided their own launch pads.
• The water rocket must use only compressed atmospheric air as its source of energy. Pressure compressors (foot pump) shall be provided at the venue.
• Water to be filled in the rockets will be provided by the organizers. Calculations regarding amount of water to be used is left to the choice of the team.
• The rocket must be launched from a stationary position using a fixed launch pad. Slingshots, trebuchets, catapults, cannons, and all other devices that may assist launching are strictly prohibited. In other words, the internal pressure of the rocket must be the only source of energy for the rocket.
• Use of electronic components and chemical explosives are banned.
• The point where the rocket hits the ground first will be taken as the point of landing and measurements will be taken considering this point.
• The participant will be disqualified/given another chance to remodel if the model is found to be dangerous in anyway. Decision of the organizers is final and binding.

Video Song Dedication


In this event we play video songs of participants’ choice. The participants can dedicate the video song to their friends by paying an amount Rs.250/-.Here the song(s) will be auctioned and the priority will be given to the highest amount auctioned person.


• Basic price of Song Dedication Rs.250/-.
• The waiting time is 15 to 30 min after paying an amount of Rs.250/-.
• During this waiting time any other person opt for a new song but paying an amount more than Rs.250/- (Rs.250/- + Rs.50/- in Minimum).
• This Process repeats up to 15 to 30 minutes and the song Priority goes to highest amount auctioned person.
• The amount will be collected from the person who auctioned high amount and not by any other person.



RC Controlled cars are made to compete with each other for a speculated time. The competition will be held for different groups and the final winner will awarded.

Rules & Regulations

• Participants are asked to bring their own RC Cars.
• Each team will have to defend the goal on its side as well as score the goals on the opposite side.
• Each team can have a max of 5 team members. The weight limit of the robot for this competition is 5 kg.
• The dimensions of each robot should not exceed 30 cms.
• The game will start at the count of 3 given by referee, followed by whistle. In case a team starts its robot before the whistle, the game will be restarted and a team making this mistake for more than 3 times will be disqualified.
• The field diagram will be uploaded on the website soon.
• The ball can be either dragged or pushed by the team, but it should not hold the ball.
• Each goal scored by a team by rolling the ball on the ground will fetch the team ONE POINT, the goal post will have hole on the top, any team scoring the goal from above will fetch 5 points.
• The game will last for 5 minutes.
• Maximum of two members per team will be allowed to remain close to field for operating the robots. In case of jam-up of robots’ for more than 30 seconds, the robots will have to kick-off again at the order of the referee.
• In case of any discrepancy, the final decision rests in the hands of the co-coordinators.
• Any act of misbehavior or misconduct will lead to immediate expulsion.
• The competition is aimed at making the game a friendly football match rather than a robo-war



• Picture should be real and yours.
• Individual / Team participation.
• Use the editing and any other technical skills to improve the quality of selfie.
• Give a message with your selfie
• participant should post the image with a hash tag(which will be intimated at the time of registration)
• All the images will be uploaded to our college Facebook/Instagram page, based on likes and reactions top 5 selfies will be shortlisted and evaluated by our judges
• No restrictions on sharing the image but points will be given for likes to actual image posted on our official page only.
• 1 point for like / love / wow / angry / sad reactions

Judgment Criteria:

• Clarity of the selfie.
• How creative the selfie is?
• Presentation of the message.



• Video should be real and yours.
• Individual / Team participation.
• Use the editing and any other technical skills to improve the quality of video
• Give a message with your video
• Participant should post the video with a hash tag(which will be intimated at the time of registration)
• All the videos will be uploaded to our college Facebook/Instagram page, based on likes and reactions top 5 videos will be shortlisted and evaluated by our judges
• No restrictions on sharing the video but points will be given for likes to actual video posted on our official page only.
• Content of video should not be vulgar or abusing others.
• 1 point for like / love / wow / angry / sad reactions

Judgment Criteria:

• Clarity of the video.
• How creative the video is?

Miss Vigor

The main aim of this game is to reach the destination by passing through the route map(table,directions,pillars,sand bed and a ball). Table contains 7 rows and 2 columns (left and right columns)vertically.When timer is set player starts moving.

In the initial stage, players move through the table7 rows and 2 columns) which is shown on the floor.

(Note: Step in first with left leg and followed by right leg until table completes).

When player passed over by the table,next she follows the directions (arrows) by touching every pillar.

As soon as player reaches the sand bed they must catch the ball which is thrown. Timer stops exactly when player caught the ball or missed it.

The Player who completes the task with in less time will be announced as Winner.


Before play begins, a square grid of at least 3x3 squares in size is drawn. Players take turns to add either an "S" or an "O" to any square, with no requirement to use the same letter each turn. The object of the game is for each player to attempt to create the straight sequence S-O-S among connected squares (either diagonally, horizontally, or vertically), and to create as many such sequences as they can. If a player succeeds in creating an SOS, that player immediately takes another turn, and continues to do so until no SOS can be created on their turn. Otherwise turns alternate between players after each move.

Keeping track of who made which SOSs can be done by, e.g., one player circling their SOSs and the other player drawing a line through theirs. Once the grid has been filled up, the winner is the player who made the most SOSs. If the grid is filled up and the number of SOSs for each player is the same, then the game is a draw.

The game can also be played where the player who creates an SOS is the winner and if no SOSs are created the game is a draw.


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